Mortal Strike Changes

Started by CharGar, July 13, 2016, 02:00:14 AM

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CharGar

First TC1 Release â€"07/12/2016

Weapon special Mortal Strike changes:
Current Version: A successful Mortal Strike will render its victim unable to heal any damage for several seconds.
Use a gruesome follow-up to finish off your foe. Lasts for 6 seconds (player)
or 12 seconds (NPC). Does not prevent curing poison or stopping bleeding. Grants an eight second effect reduction once removed by non-consumables and talisman items. The next Mortal Strike duration will be scaled based on when they were reapplied in the eight second window.

Test Center Version: A successful Mortal Strike will render its victim unable to heal any damage for several seconds.
Use a gruesome follow-up to finish off your foe. Lasts for 8 seconds (player)
or 14 seconds (NPC). Does not prevent curing poison or stopping bleeding. Grants a 24 second effect reduction once Mortal is applied or removed by non-consumables and talisman items. The next Mortal Strike duration will be scaled down based on if it is within the 24 second window. Mortal Strike does 70% of normal damage to target not currently under the effects of Mortal. Mortal Strike done to a target that is currently under the effects of mortal will do 130% of normal damage and will no longer reset the mortal duration. The duration of Mortal strike attacks done using ranged weapons will be halved.