Publish 94

Started by CharGar, July 29, 2016, 10:12:57 PM

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CharGar


Publish 94

Posted on July 12, 2016 by Bleak   
 



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Wiki > Ultima Online Wiki > Publish Notes > Publish 94


First TC1 Release â€"07/12/2016

Second TC1 Release â€" 07/29/2016

Weapon special Mortal Strike changes:
Current : A successful Mortal Strike will render its victim unable to heal any damage for several seconds.
Use a gruesome follow-up to finish off your foe. Lasts for 6 seconds (player)
or 12 seconds (NPC). Does not prevent curing poison or stopping bleeding. Grants an eight second effect reduction once removed by non-consumables and talisman items. The next Mortal Strike duration will be scaled based on when they were reapplied in the eight second window.

Proposed: A successful Mortal Strike will render its victim unable to heal any damage for several seconds.
Use a gruesome follow-up to finish off your foe. Lasts for 8 seconds (player)
or 14 seconds (NPC). Does not prevent curing poison or stopping bleeding. Grants a 24 second effect reduction once Mortal is applied or removed by non-consumables and talisman items. The next Mortal Strike duration will be scaled down based on if it is within the 24 second window. Mortal Strike does 70% of normal damage to target not currently under the effects of Mortal. Mortal Strike done to a target that is currently under the effects of mortal will do 130% of normal damage and will no longer reset the mortal duration. The duration of Mortal strike attacks done using ranged weapons will be halved.
A successful Mortal Strike will render its victim unable to heal any damage for several seconds.
Use a gruesome follow-up to finish off your foe. Lasts for 8 seconds (player)
or 14 seconds (NPC). Does not prevent curing poison or stopping bleeding. Mortal Strike does 70% of normal weapon damage to target not currently under the effects of Mortal. Mortal Strike done to a target that is currently under the effects of mortal or immune will do 130% of normal damage and will no longer reset the mortal duration. The duration of Mortal strike attacks done using ranged weapons will be halved. A 20 second immunity timer is granted once Mortal is applied or removed.


Champion Spawn Update:
In order to improve performance while in champion spawn areas we have reduced the initial spawn count for all champion spawns.
Players are still required to kill the same amount of monsters to advance the spawn.

Necromancy Update:
Focused Spec Necromancers when casting Corpse Skin will reduced max poison and fire resist based on the casters real necromancy and spirit speak skill.

Tinkering Update
Repair Mode Toggle â€" All toolkits now have a context menu option to switch to repair mode only. This mode allows users to quickly repair items without navigating the crafting gump.
Tinker Pet Repair Current: Repairing tinker pets has a 30 second cooldown.
Pets are instantly repaired based on number of available ingots.

Proposed: Repairing tinker pets no longer has a cooldown.
Repairing is now delayed similar to the Veterinary skill were the player’s dexterity will affect the delay.
Hit points repaired is calculated based on Tinkering skill ranging from a max of 12 at low skill to a max of 60 at GM with additional bonuses for pets with over 100 hit points.
Hit points repaired can be reduced based on damage received during repair similar to Veterinary skill healing potential is reduced.



Miscellaneous Changes
“Stone Only” can now be set on mining tools to only dig up High Quality Granite.  Niter and specialty gems can also be dug up.

Bug Fixes
Any leftover Myrmidex spawn in the Myrmidex Queen’s Chambers will be killed when the Queen dies.
Elementals will no longer spawn in the Shadowguard Fountain encounter once the encounter has been completed.
The loot for all Shadowguard bosses has been normalized so that loot is standard regardless of which of the Shadowguard bosses is encountered last.
Fixed issue where some Recipe IDs were not being correctly associated with their respective craftable item.
Spirituality Shield no longer triggers when hit by players/pets/hirelings
Characters with bugged Lower Mana Cost are now fixed.
Pen of Wisdom now properly works on the Runic Atlas.
Thunderstorm can no longer hit targets outside of houses while cast in houses.

Zardoz of Crete aka Kimi aka Victoria Secret

Pretty big patch, better log out some where safe and reboot the game, as if you lose connection you cannot get back in till you patch.

http://uo.com/wiki/ultima-online-wiki/publish-notes/publish-94/


Zardoz of Crete aka Kimi aka Victoria Secret

I had copy a char over to TC from Sonoma, been exploring the new dungeon there.  I will say that this is going to be a hell of a place.  there is one way in and one way out.  Teleport pads to lower level are trickee if you try to go back up it tosses you to the main chamber pad and that one is set for outside only if you try to go back.  The four solid lines of death and its spawn are another fine mess you got me in ;0  only by trial and error (mult deaths) can you fine the crossing points, I was lucky someone marked the route for me with small piles of gold coins.



























The one above I have no clue what happens here and if you go back to the teleport pad you are tossed to the very first pad when you enter the dungeon.







The Zento house there is public and has a moonstone portal to Eodon