Publish 59 stuff

Started by Ian James, July 08, 2009, 01:07:55 AM

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Ian James

Here it is:  Tamers take note of the log out penalties at champ spawns, better get yer pet balls

TC1 has been published with the following notes:
Bug Fixes

Fixed the missing effects from Lightning Arrow special attack
Players will receive an error message when trying to create multiple gates at one location
Ferrets will now spawn in the Felucca Prism of Light healer room
Exceptional crafted food will now display the maker's mark
Camp fires will no longer block house placement
Fixed an issue with the Crystalline Ring removing 20 modified skill points
Criminals are unable to stable their pets
Criminals will now get an error message when trying to open bank boxes
Issue with vendor penalty was fixed, should vanish after 25 hours and/or removed by the owner
Thomas O'Neerlan has been leashed to his spawn area so he won't run off
The purchase message when buying a repair service contract deed has been fixed
Passage from Trinsic to Delucia has been fixed
Murderers can now use the Help/Stuck feature
Pets will no longer disappear if standing in a house that decays
Fixed the ability to repair the following:  Earrings, Arcane boots, Elven boots, bracelets, necklaces and talismans
Fixed an issue with the Norton the Fisher Quest

Champ Spawns  and Ghost Cam Fixes

Altar will no longer remain stuck when boss despawns or disappears instead of being killed
Players can no longer log out without repercussions in Champ Spawn regions

    * Players that log out in a champ spawn region will get teleported to a shrine
    * If a player logs out in a champ spawn area all the non equipped "cursed" items on them will drop to the ground
    * This will only affect players who log out beyond the 10 minute grace period; accidental disconnections will not be punished

Ghosts without corpses cannot enter Champ Spawn regions or log in to them
Ghosts without corpses will be automatically exorcised periodically

Shadowlord Finale Event Plan

Key Plot Lines:

Distracting Decisions

    * The Shadowlords mislead the people of Britannia to fight monsters and hunt treasure in Tokuno while they comb the world for their sought after Artifact. The monsters have the treasure, of course, because the Shadowlords are providing the distraction.


Strangers Bearing Gifts

    * Grey robed strangers appear at Empath Abbey, the Lycaeum, and Serpent's Hold called "Seers." Unlike the event manager versions, these NPCs foretell the future, and offer players a way to convert the Cloaks of Corruption into the Cloaks of Life, Death, or Power.
    * Cloaks of Command also become available in faction strongholds


Manifestations

    * Manifestations of the Shadowlords appear in Tokuno, searching for the Artifact after exhausting the other facets. They spawn at halfday intervals in three locations. Once dead, they drop Cloaks of Corruption to the top three attackers, and give ToT minor artifacts to all.

Dawn of Hope

    * Dawn returns to the land, vowing to save Britannia
    * Cloaks of Silence will be available from the EMs


Armageddon

    * The location of the Artifact is revealed. The Crimson Dragons are prepared for a great battle with the Platinums for dominion over Britannia, as the Shadowlords make their move. The outcome of this fight (which the players can assist in) will determine if the Chaos aligned factions (Shadowlords, Minax) receive benefits after the event arc, or whether Order does. This battle is the prelude to the finale.
    * The final battle with the Shadowlords. Rewards include three "Shards of the Gem of Immortality" (one per Shadowlord), and major artifacts.


Rewards:
Treasures of Tokuno, Minor Artifacts

Major Doom Artifacts

Cloak of Life

    * HP Bonus: 2
    * HP Regen: 1


Cloak of Death

    * HCI: 1
    * DCI: 1
    * SDI: 1


Cloak of Power

    * Str Bonus: 1
    * Dex Bonus: 1
    * Int Bonus: 1


Cloak of Silence

    * Stealth: +10


Cloak of Command

    * Faction item, no rank requirement
    * Can only be used in Felucca
    * Can be used once a day to summon a faction monster
    * Minax: Ogre Lord
    * CoM: Wisp
    * TB: Silver Serpent
    * SL: Daemon
    * Summoned monster will last for one hour
    * Displays lifetime remaining on item properties
    * Cloak must be worn in order to be used

Summoned monsters act the same as monsters/animals from the "Summon Creatures" command with the following details:

    * Requires one control slot
    * Cannot friend/unfriend or transfer
    * Summoning requires the same base requirements as the "Summon Creatures" spell (mana/skill, chance of success), but doesn't consume reagents
    * The Ogre Lord's summoned version, however, is *much* weaker than its wild counterpart


"Shard of the Gem of Immortality"

    * An exceptionally rare item that responds to the user's karma to play upon the fate in the worlds within


Ian James, Alexus, Arithan, Bloody Bob

Kayle the unwise

so there is a dawn return event..awesome..maybe shell jus kill casca and take the throne..im sick of some char thats only a few months of story line in my kings chair...

Calibretto

 Some good changes for champ spawns.

Kael

Revvo's character must be turning in his grave :)